e-books Engels

 | 

Technische wetenschappen

 | 

Industrieël ontwerpen







Creative Facilitation

Creative Facilitation




Marc Tassoul

Creative facilitation, 3rd edition
A question which regularly appears at dinner conversations is: Can one learn to be creative? In the authors view, the question is similar to questions such as Can one learn to eat? and Can one learn to breathe? We all do it, but one can specialise oneself, one can learn to make delicious Japanese sushis, or some heavenly Genovese pesto, or you practice yoga or scuba-diving and learn to breathe more efficiently. The same can be said about creativity: everyone is creative, but it can be practiced, enhanced and sharpened to lead to much more richness and quality.
Learning to become creative really happens through experience, by looking at other people practicing creative tasks, by trying recipes oneself, by finding out what works and what doesnt, and last but not least, by discovering oneself in the context of creative tasks. So the answer is yes, one can learn to be creative, but, like eating and breathing, we all do it already.
Contents: reface 0 Introduction 1 Setting the Scene 2 Creative Process 3 Culture and Rules for Creative Thinking 4 Idea Generation 5 Evaluation and Selection 6 Issues, Problems and Opportunities 7 From Idea to Concept 8 Process Facilitation 9 The Matter of Creativity 10 The Next Step? 11 Making Sense with the Future Perfect - A Case A Delft Approach? Figures and Tables Glossary Literature Index
URL on this book: http://www.vssd.nl/hlf/b005.htm










Euro 25.00


Voorraad: Direct te downloaden


Aantal  




Product design

Product design




Arthur Eger

Designers solve problems. Ideas and problems change, however, and new techniques and materials are invented, new production methods are developed. Designing is a process of trial and error. During the development process, designers will think up solutions or part solutions for the problems that they have been presented with. They do not know if this solution will work. Therefore, they will try out their solution, for instance using a test model or a scale model: trial. Sometimes, the solution will prove not to work: error. Sometimes the solution will work, and in that case the designer had brought his result one step closer. This book gives insight into the designprocess and provides a manual for product design with as less errors as possible. A few of the described phases are: formulating the product idea, systematic approach of the design process, market research, the (technical) concept and ergonomics.

EPUB versie: ePub 2




geen inkijk exemplaar beschikbaar



Euro 30.99


Voorraad: Direct te downloaden


Aantal  




An introduction to evolutionary product development

An introduction to evolutionary product development




Arthur O Eger

The concept of product phases is related to the economic (or marketing) product life cycle (m-plc). Both consist of six phases. Introducing product phases opens up the possibility to analyze the relationships between the different fields of industrial design: ergonomics, marketing, construction and styling. The styling of a product can be analyzed in relation to its (primary and secondary) functionality, its ergonomic qualities, its production technology and the marketing techniques that are used to sell the product. To demonstrate this, we propose six qualitative product phases performance, optimization, itemization, segmentation, individualization, and awareness complementary to the (essentially quantitative) phases of the product life cycle. Placed in chronological order, a more or less general pattern reveals itself, enabling the possibility of explaining and predicting to some extent a products development. Each product phase can be described in product characteristic terms which apply to the product itself: to its market, and to its production technology, the services that accompany the product and the ethical aspects of the product in question.

EPUB versie: ePub 2




geen inkijk exemplaar beschikbaar



Euro 19.99


Voorraad: Direct te downloaden



Aantal  




Integrated creative problem solving

Integrated creative problem solving




Jan Buijs

This book Integrated Creative Problem Solving (iCPS) is the second book in the Delft Studies on Innovating series. This series is intended to give innovation and design reseachers related to the Faculty of Industrial Design Engineering of the Delft University of Technology a platform to share their knowledge with a wider audience. The first book is The Delft Innovation Method, which was published in March 2012. Creativity is one of the building blocks of that first book. Therefore is seems logical to have the second book of the series to go into details about creativity, creative problem solving and organizing creative sessions. The central theme of this book is integration. In our approach we like to integrate people and process, process and techniques, techniques with content, ideas with implementation and all together there should be commitment and fun. iCPS is shown at its best in the way we like to have creative sessions been organized and runned smoothly. The organizer, we call such a specialist the Creative Facilitator, will be using creativity techniques with a group of volunteering other professionals to dive into a process to solve a serious problem of a Problem Owner. The metaphor we use for this Creative Facilitator is that of a juggler. S/he is playing with cones or balls (lookalikes for ideas) together with the audience. During the play the balls can change into cones or cubes, the weight and the materials will change, as well as the stickyness of the surfaces of the cones, the cubes and the balls. And during all these unexpected changes the show must go on. Integration for this juggler means balancing all the different aspects of the process of creative problem solving.

EPUB versie: ePub 2




geen inkijk exemplaar beschikbaar



Euro 15.99


Voorraad: Direct te downloaden


Aantal